Unboxing day and first missions








Been very busy this month working on an end game splash screen. I have decided to move the amunition and zombie kills statistics from the main game GUI to here. I never really needed them during the game. I also plan to keep a track of all the kills depending on the weapon being used…
From my September todo list, I have started to allow “locked” doors to be “placed” in zombizide_mapbuilder_gui.py Doors are used to control access to different parts of larger buildings in certain missions. After merging tiles and creating the map, all doors are displayed as icons. Each door can be clicked to cycle through its different…